A mistake is a hint
Nobody loses here. After a mistake a visual hint appears, and the task that didn’t work out comes back once more at the end of the level — to make it stick, not to punish.
Pulsar Kids turns math, geography, history and ecology into games your child will ask to play. No ads, no losing, no scary timers — just the joy of getting it right. And you stay calmly in charge of screen time.
It takes a minute: a parent creates the child’s profile, and the child signs in to the game with a nickname and a PIN.
We want children to want to learn — all by themselves. Most learning apps punish a mistake: they take away a “life”, start a timer, flash a red cross. Children grow afraid of getting it wrong and give up. We did the opposite.
Nobody loses here. After a mistake a visual hint appears, and the task that didn’t work out comes back once more at the end of the level — to make it stick, not to punish.
Tasks and answers are read aloud, and every text has a speaker button next to it. Once your child reads confidently, you can switch the voice off.
Every game is a path of steps, each a little harder than the one before. The stars on a card tell you what age the game is for.
No third-party ads and no in-app purchases. Your child sees only the tasks, their own world and their own achievements.
Here subjects are galaxies and games are planets. This is what awaits on them.
Every task earns crystals. What to do with them is your child’s own decision — and that is a little lesson too.
Crystals can be traded for buildings and decorations for their own planet. The grandest of all — the “dream castle” — unlocks last.
You agree on a real-life reward together: “collect 500 crystals and we bake cookies”. Spend now or keep saving — the choice is your child’s.
Every new step in any game earns a key of knowledge. The keys open stations on the planet: an observatory, a library, a laboratory of numbers.
Unicorns, space, dinosaurs, the underwater world, bricks, the forest, winter… A theme changes the colors, the hero, the crystals and the city that grows on the planet.
A separate entrance for grown-ups. Your child can’t wander in — the game simply has no door to it.
You set the session length, the break and the daily limit. Your child sees no timer — just hourglasses that slowly disappear. A level already started is always finished, and then the hero “goes for a rest”.
Each child has their own profile, nickname and PIN, their own theme, progress and settings.
Agree on real-life rewards and watch your child get closer to them.
Sound, voice, labels, read-aloud buttons, the number of answer options, the step in every game.
Sign in with your email and tap “Add a child”.
Think of a simple nickname and a short PIN for your child, and set the play time.
On the game page they type their nickname and PIN, then pick a theme and their first planet.
Write to us: what went wrong, what could be handier, which game is missing. You can add a photo or a short video — it makes things easier to understand.
Choose where to go next.